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PFS StandardKazutal (Mother Jaguar)

Legacy Content

Source Gods & Magic pg. 64 2.0
Kazutal, also known as Mother Jaguar or Lady Jaguar, is an old deity, revered for thousands of years on the continent of Arcadia. Ages ago, she was worshipped in the Razatlani Empire as a goddess of might and protection in war. After the catastrophe of Earthfall, however, her edge softened; those who struggled to put the world back together called upon her to protect their neighbors and came together under her guidance to build strong bonds of community and support.

Category Other Gods
Edicts defend your people, provide for those who need you, oppose those who unjustly lord power over others, demonstrate devotion to things you love
Anathema own a slave, force a creature to act against its will, refuse to give aid to an ally, enforce an unjust law
Areas of Concern safety, liberty, and community
Pantheons Demon Bringers, Keepers of the Hearth, The Offering Plate

Devotee Benefits

Divine Ability Strength or Wisdom
Divine Font heal
Divine Skill Society
Favored Weapon machete
Domains family, freedom, might, protection
Alternate Domains cities
Cleric Spells 1st: mage armor, 3rd: animal form, 4th: stoneskin

Divine Intercession

Mother Jaguar rewards those who uphold a sense of community and bestows punishments upon those who use her name and convictions to admonish or exclude perceived outsiders.
Source Gods & Magic - Web Supplement pg. 7

Minor Boon: With Kazutal’s blessing, food tastes richer. Any meal that you eat tastes delicious and has improved nutritional value. This doesn’t protect you from anything dangerous in your food, but it also doesn’t prevent you from tasting those dangerous elements of the food.
Moderate Boon: You always seem to find safe shelter when you most need it. Once per day, you can cast rope trick as a divine innate spell.
Major Boon: Kazutal smiles upon those who seek to offer aid, no matter how meek or helpless they may be. Any time creatures attempt a check to Aid you, they can choose to automatically succeed. If a creature chooses to roll for the attempt and rolls a success, it gets a critical success instead, granting a +4 circumstance bonus even if it doesn’t have legendary proficiency in that skill. You gain the same benefits when you attempt to Aid others.

Minor Curse: Community opinion turns against you. Humanoids in your community who would normally start as indifferent toward you start as unfriendly instead.
Moderate Curse: Your strength betrays you, preventing you from taking more than your fair share. You are enfeebled 2 and can’t carry anything beyond the gear you are actively wearing or using.
Major Curse: You are cursed to depend upon others for your survival. You can’t eat anything, drink anything, or use any gear or magic items unless they were willingly given to you by someone who rightfully owns them. Work-arounds like having an ally strip the gear from someone’s corpse and then give it to you willingly automatically fail.