Mythic Callings | Mythic Feats | Mythic Destinies


PFS StandardUnbreaking Castle [two-actions] Feat 10

Uncommon Mythic 
Source War of Immortals pg. 84
Requirements You’re wielding a shield or a weapon with the parry trait.

You’re the bulwark that doesn’t break. Spend a Mythic Point, and Raise a Shield or position the required weapon to parry; for the next minute, whenever you Raise a Shield or position a weapon to parry (including when you first use this ability), all allies you can see gain the shield or weapon’s circumstance bonus to AC. When your shield is raised or your weapon is positioned to parry while this effect is active, enemies treat all squares within your reach as difficult terrain. When using the Shield Block reaction, after the block is complete, you can attempt a Strike with a shield bash or an attached weapon on the required shield (such as a shield boss or shield spikes) against an adjacent enemy at mythic proficiency.

The first time each round an enemy misses you with a melee Strike while your weapon is positioned to parry, you can Strike them with that weapon at mythic proficiency as a reaction.

Traits

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.