Unseasonable Squall
[two-actions] Spell 3This Spell may contain spoilers from the Extinction Curse Adventure Path
Legacy Content
Uncommon Air Evocation Source Pathfinder #151: The Show Must Go On pg. 79Traditions arcane,
primalCast [two-actions] somatic,
verbalRange 60 feet;
Area 20-foot burst
Duration until the start of your next turn
You issue a blast of sudden wind that ripples outward from the center of the burst. The wind extinguishes small non-magical fires, disperses fog and mist, scatters objects of light Bulk or less, and pushes unsecured objects of 1 Bulk or less 5 feet away from the spell’s origin point. Each Medium or smaller creature in the area when you Cast the Spell or that moves into spell’s area must attempt a Fortitude saving throw.
Success The creature is unaffected.
Failure The creature is knocked
prone. If the creature was
Flying, it gets a critical failure instead.
Critical Failure The creature is
pushed 30 feet away from the center of the burst, is knocked prone, and takes 2d6 bludgeoning damage.