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There is a Legacy version here.

PFS StandardGreater Shadow

Shadows that spend long amounts of time on the Netherworld and absorb its magic become greater shadows.

Recall Knowledge - Undead (Religion): DC 23
Unspecific Lore: DC 21
Specific Lore: DC 18

Elite | Normal | Weak
Proficiency without Level

Greater ShadowCreature 7

Medium Incorporeal Undead Unholy 
Source Monster Core pg. 306
Perception +14; darkvision
Languages Necril
Skills Acrobatics +16, Stealth +20
Str -5, Dex +5, Con +0, Int +0, Wis +2, Cha +4
AC 24; Fort +11, Ref +18, Will +15
HP 75 (void healing); Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious; Resistances all 10 (except force, ghost touch, spirit, or vitality; double resistance vs. non-magical) ; Weaknesses light vulnerability
Light Vulnerability Attacks against the shadow are treated as magical if made by a creature who is in magical light or with an object that is in magical light (such as from the light spell).
Speed fly 30 feet
Melee [one-action] shadow hand +18 [+13/+8] (finesse, magical), Damage 2d10+6 voidDivine Innate Spells DC 25; 2nd darkness (at will)
Shadow Spawn When a creature's shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished.Slink in Shadows The shadow can Hide or end its Sneak in a creature's or object's shadow.Steal Shadow [one-action] (divine) Requirements The shadow hit a living creature with a shadow hand Strike on its previous action; Effect The shadow pulls at the target's shadow, making the creature enfeebled 2 (or enfeebled 3 on a critical hit). This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature's enfeebled value to 3 or more, the target's shadow is separated from its body (see shadow spawn). The enfeebled value from Steal Shadow decreases by 1 every hour.

All Monsters in "Shadow"

NameLevel
Greater Shadow7
Shadow4

Shadow

Source Monster Core pg. 306
The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light.

Sidebar - Locations Shadowy Dwellings

Shadows might lurk in any dimly lit area—a corner in a crumbling ruin, a room lit by flickering candles, or a shaded forest at dusk. They travel to and from the Netherworld, though it is unclear if they do so via their own magic or by aligning themselves with a more powerful being capable of such planar shifting.