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Gamemastery Guide / Chapter 4: Variant Rules / Ability Scores Variants / Point Buy

Increasing Scores at Higher Levels

Source Gamemastery Guide pg. 182
When a character levels up, they gain Ability Points at each level, as shown on Table 4–2: Ability Points Gained. Unlike the Ability Points from character creation, a player can save these to buy a more expensive increase, and they can increase ability scores to a maximum of 22. When a player is ready to increase one or more ability scores, they spend the number of Ability Points listed on Table 4–3: Raising an Ability Score and increase the ability score accordingly. A player can increase a score more than once at a given time, but they must pay for each increase individually, such as going from 14 to 16 by spending 2 points to increase from 14 to 15, and then 3 points to increase from 15 to 16. For most games, it’s best to increase scores when leveling up, between game sessions, or during downtime.

Apex items work as described in the Core Rulebook. They can increase an ability score to a maximum of 24.

Table 4-2: Ability Points Gained

LevelAbility Points Gained
1Starting points
22
32
42
52
63
73
83
93
103
114
124
134
144
154
165
175
185
195
205

Table 4-3: Raising an Ability Score

Current Ability ScoreCost to Raise by 1
81
91
101
111
121
132
142
153
163
174
185
196
207
218