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Abendego Priest

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Abendego PriestCreature 10

Legacy Content

NE Medium Human Humanoid 
Source Pathfinder #171: Hurricane's Howl pg. 46
Human priest of Norgorber
Perception +22
Languages Common
Skills Athletics +19, Deception +19, Intimidation +17, Religion +20, Thievery +18
Str +4, Dex +3, Con +2, Int +0, Wis +5, Cha +2
Items +2 striking shortsword, religious symbol of Norgorber, dagger, shadow essence (2 doses), studded leather armor
AC 28; Fort +18, Ref +19, Will +15
HP 155
Sodden Defense [reaction] (conjuration, divine, water) Trigger An attacker misses or critically misses the Abendego priest with a melee Strike; Effect The priest calls upon the endless storm to punish the attacker. Seawater appears in the target's lungs and the target is sickened 1 (sickened 3 if the triggering attack was a critical miss).
Speed 25 feet
Melee [one-action] shortsword +22 [+18/+14] (agile, magical, versatile S), Damage 2d6-2+8 piercingMelee [one-action] dagger +20 [+16/+12] (agile, versatile S), Damage 1d4-2+8 piercingRanged [one-action] dagger +20 [+16/+12] (agile, thrown 10 feet, versatile S), Damage 1d4-2+8 piercingDivine Prepared Spells DC 28, attack +20 (-4 dmg); 6th harm (×3), heal, phantasmal killer; 5th flame strike, sending, shadow blast; 4th freedom of movement, invisibility, phantasmal killer; 3rd blindness, chilling darkness, water breathing; 2nd heal, illusory disguise, silence; 1st command, create water, sanctuary; Cantrips (6th) daze, detect magic, divine lance, guidance, light
Cleric Domain Spells DC 28, 2 Focus Points (-4 dmg); 6th appearance of wealth, precious metals
Sneak Attack The Abendego priest deals an additional 2d6 precision damage to flat-footed creatures.Steady Spellcasting If a reaction would disrupt the priest's spellcasting action, they attempt a DC 13 flat check. On a success, the action isn't disrupted.