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There is a Legacy version here.

PFS StandardDivine Weapon [free-action] Feat 6

Cleric 
Source Player Core pg. 117
Frequency once per turn
Trigger You finish Casting a Spell using one of your divine spell slots on your turn

You siphon residual spell energy into a weapon you’re wielding. Until the end of your turn, the weapon deals an additional 1d4 spirit damage. If you are holy or unholy, Strikes with the weapon also gain that trait, and the additional damage increases to 2d4 against creatures of the opposing trait.