There is a Legacy version
here.

Gorum (Our Lord in Iron)
Source Divine Mysteries pg. 312,
Player Core pg. 36 2.0The clash of steel, the cry of victory, the gasping denial of death: these are the sound of prayers to Our Lord in Iron, for to follow Gorum is to fight. Gorum does not care the reason for battle—a village’s desperate stand against raiders is no less worthwhile to him than a crusader army marching against demons in the Sarkoris Scar—nor does he choose sides in such clashes. Good or evil, law or chaos, the reason for the fight is irrelevant. It is the thrill of battle that finds his favor, the crucible of struggle in which victory is there for the taking.
Category Dead or Missing Deities Edicts attain victory in fair combat, push your limits, wear armor in combat
Anathema kill prisoners or surrendering foes, prevent conflict through negotiation, win a battle through underhanded tactics or indirect magic
Areas of Concern battle, strength, and weapons
Religious Symbol Sword in mountain
Sacred Animal Rhinoceros
Sacred Color(s) Gray, red
Devotee Benefits
Divine Attribute Strength or Constitution
Divine Font harm or
healDivine Sanctification can choose holy or unholy
Divine Skill AthleticsFavored Weapon greatswordDomains confidence,
destruction,
might,
zealGozreh is pleased when their creatures and waterways are treated with respect but quick to show their displeasure whenever nature is despoiled or defiled.
Source Divine Mysteries pg. 65Minor Boon: Gozreh grants their guidance while at sea. You are under the constant effects of
know the way and become trained in Sailing
Lore (or another Lore skill if you’re already trained in Sailing Lore).
Moderate Boon: You gain the touch of the sea. You can breathe underwater and gain a swim Speed equal to your land Speed.
Major Boon: Gozreh has blessed you with their wind in your stride. You gain a +30-foot status bonus to your Speeds, and you gain a fly Speed equal to your land Speed.
Minor Curse: Lightning begins to strike twice. You gain
weakness 5 to electricity, and any natural or magical bolts of lightning always target you rather than other creatures around you.
Moderate Curse: The current of the waves constantly fights against you, putting you at risk of drowning any time you must Swim. You lose any swim Speed you have unless it’s your only Speed, in which case you take a –20-foot status penalty to your swim Speed. When you roll an Athletics check to Swim, you always use the outcome for one degree of success worse than the result of your roll.
Major Curse: Those who displease Gozreh are shunned by nature itself. All animals and non-sapient plant creatures are hostile to you, and any animal companion or familiar abandons you. Sapient plants’ attitude toward you begins two categories worse than normal, as something about you seems repugnant to them. While plants and animals might not attack you outright if it isn’t normally in their nature to do so when they’re hostile, dogs growl at you, cats hiss, and so on.