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Venomfist

Before he became a deity, Norgorber gained Venomfist's eternal service by giving the disgraced faydhaan shuyookh poisons to exact revenge upon those who stripped the genie of their status. The vengeance transformed Venomfist into what they are now, an outcome Norgorber cautioned of, yet one Venomfist doesn't regret.

Today in Duskfathom, Venomfist resides in the Sky Sea as the perfect defender of the unnamed islands. When summoned to other planes, only a part of them leaves while their main body remains behind. Venomfist's vivid green body is a testament to all the deals for poisons made with mortals and immortals alike over millennia.

Recall Knowledge - Elemental (Arcana, Nature): DC 54
Unspecific Lore: DC 52
Specific Lore: DC 49

Elite | Normal | Weak
Proficiency without Level

VenomfistCreature 22

Unique Gargantuan Amphibious Elemental Unholy Water 
Source Pathfinder #206: Bring the House Down pg. 88
Perception +18; greater darkvision, wavesense (precise) 120 feet
Languages Common, Muan, Petran, Pyric, Sussuran, Talican, Thalassic; telepathy 100 feet, truespeech
Skills Athletics +21, Crafting +17, Diplomacy +14, Intimidation +16, Nature +16, Norgorber Lore +19, Religion +18, Stealth +16 (+20 in water)
Str +11, Dex +8, Con +10, Int +9, Wis +8, Cha +6
AC 26; Fort +20, Ref +12, Will +14
HP 430; Immunities bleed, paralyzed, poison, sleep; Resistances acid 20, bludgeoning 20, fire 20
Toxic Downpour (aura, primal) Venomfist's presence alters the weather within 2 miles to heavy rainfall as long as they're located in a sizable body of water. When they become hostile, the rain in a 120-foot emanation from them becomes highly toxic and deals 8d8 poison damage (DC 20 basic Fortitude half) to all creatures in the area.Vortex (aura, water) 120 feet. Water in the area that is in the same body of water as Venomfist is difficult terrain for Swimming creatures that don't have the water trait.
Speed 40 feet, swim 120 feet
Melee [one-action] fist +20 [+15/+10] (magical, reach 20 feet), Damage 4d6+21 bludgeoning plus 4d6 poison and Improved GrabDivine Innate Spells DC 23; 10th cataclysm; 9th toxic cloud, wrathful storm; 8th hydraulic push (at will); Cantrips (9th) caustic blast; Constant (10th) truesight, truespeech
Constrict [one-action] 4d6 bludgeoning and 4d6 poison, DC 23Create Poison [one-action] Frequency once per day; Effect Venomfist transforms a portion of their watery body into a single dose of any type of common poison of 20th level or lower—tears of death is their favorite. If they're holding a container, they can create the poison within that container, at which point the poison remains viable for 24 hours before it reverts to water. Alternatively, they can apply a contact or injury-created poison to their fist.Surge [two-actions] Venomfist expands their space to fill the area of their vortex. Creatures within the aura take 6d12+6 bludgeoning damage and 6d12+6 poison damage with a DC 23 basic Fortitude save. A creature that fails this save is pushed 40 feet. Venomfist then retracts to their former space and cannot use Surge again for 1d4 rounds.

Sidebar - Additional Lore Spared From Death

Venomfist was instrumental in helping Norgorber cross the chasm outside the Starstone Cathedral. In an ironic turn of events, Venomfist warned that the proposed plan could kill the then-very-mortal Norgorber. The man's response? “I don't care.” Even today, Venomfist doesn't know what desperation drove Norgorber to seek out the Starstone. As they never pried into Norgorber's past, motivations, or business, the god never felt the need to kill Venomfist after his ascension.