
Flare Beacon
Item 1+Uncommon Consumable Gadget Source Guns & Gears pg. 69 2.0PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book
Usage held in 1 hand;
Bulk L
Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
Activate [two-actions] Interact
Flare beacons create an incredibly bright light for a brief period of time. They are often used to signal others to the beacon's location, to coordinate assaults, to request rescue, or for other similar reasons. Higher-level beacons have a radius so large that they can be seen from miles away at night. When you Activate a flare beacon, you can either place it on the ground in a space within your reach or toss it up to 60 feet straight up. The beacon then sparks into being, casting bright light in a 20-foot radius and dim light in the next 20 feet for 1 minute. A flare beacon in the air falls at a rate of 10 feet per round. Creatures adjacent to a flare beacon must succeed at a DC 15 Fortitude save or be
dazzled until they are no longer adjacent to it.
Flare Beacon (Lesser)Item 1
Source Guns & Gears pg. 69 2.0Price 4 gp
Bulk L
Flare Beacon (Moderate)Item 6
Source Guns & Gears pg. 69 2.0Price 35 gp
Bulk L
The beacon shines bright light in a 60-foot radius and dim light in the next 60 feet. Creatures within a 10-foot radius of the beacon must succeed at a DC 20 Fortitude save or be dazzled until they are no longer within 10 feet of it.
Flare Beacon (Greater)Item 10
Source Guns & Gears pg. 69 2.0Price 180 gp
Bulk L
The beacon shines bright light in a 100-foot radius and dim light in the next 100 feet. Creatures within a 20-foot radius of the beacon must succeed at a DC 27 Fortitude save or be dazzled until they are no longer within 20 feet of it. Additionally, on a critical failure, they are also
blinded for 1 round.
Flare Beacon (Major)Item 16
Source Guns & Gears pg. 69 2.0Price 1,500 gp
Bulk L
The beacon shines bright light in a 180-foot radius and dim light in the next 180 feet. Creatures within a 30-foot radius of the beacon must succeed at a DC 35 Fortitude save or be dazzled until they are no longer within 30 feet of it. Additionally, on a critical failure, they are also blinded for 1 round.