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Chapter 8: Playing the Game / Hit Points, Healing, and Dying / Hit Points

Fast Healing and Regeneration

Source Player Core pg. 410 2.0
A creature with fast healing or regeneration regains the listed amount of Hit Points each round at the beginning of its turn. A creature with regeneration has additional benefits. Its dying condition can’t increase to a value that would kill it (this stops most creatures from going beyond dying 3) as long as its regeneration is active. If it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn.