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Harpy Warbird

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Harpy WarbirdCreature 12

Legacy Content

Rare CE Medium Humanoid 
Source Pathfinder #190: The Choosing pg. 53
Variant harpy
Perception +22; darkvision
Languages Common
Skills Acrobatics +23, Athletics +22, Intimidation +24, Performance +26
Str +5, Dex +5, Con +3, Int +0, Wis +3, Cha +5
Items +1 composite shortbow (20 arrows), +1 striking halberd
AC 32; Fort +20, Ref +24, Will +22
HP 220
Attack of Opportunity [reaction]
Speed 20 feet, fly 60 feet
Melee [one-action] halberd +25 [+20/+15] (magical, reach, versatile S), Damage 2d10+2+11 piercingMelee [one-action] talon +24 [+20/+16] (agile, finesse), Damage 2d4+2+11 slashingRanged [one-action] shortbow +25 [+20/+15] (deadly d10, magical, propulsive, range increment 60 feet, reload 0), Damage 1d6+2+11 piercingCaptivating Song [one-action] (auditory, concentrate, enchantment, incapacitation, mental, primal) The harpy cries out an eerie, compelling melody. Each non-harpy creature within a 300-foot aura must attempt a DC 31 Will save to avoid becoming captivated by the harpy's song. The effect lasts for 1 round, but if the harpy uses this ability again on subsequent rounds, it extends the duration by 1 round for all affected creatures. Once a creature succeeds at any save against Captivating Song, that creature is temporarily immune to Captivating Songs for 24 hours.
Success The creature is unaffected.
Failure The creature is fascinated, and it must spend each of its actions to move closer to the harpy as expediently as possible, while avoiding obvious dangers. If a captivated creature is adjacent to the harpy, it stays still and doesn't act. If attacked by the harpy, the creature is freed from captivation at the end of the harpy's turn.
Critical Failure As failure, but if attacked by the harpy, the creature can attempt a new save at the start of its next turn, rather than being freed at the end of the harpy's turn.
War Formation A harpy warbird deals an extra 2d6 damage with its melee Strikes to any creature that's within reach of at least one of the harpy's allies.