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Red Mantis Conspirator



Recall Knowledge - Humanoid (Society): DC 37
Unspecific Lore: DC 35
Specific Lore: DC 32

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Red Mantis ConspiratorCreature 13

Rare Medium Human Humanoid 
Source Prey for Death pg. 44
Human Vernai conspirator
Perception +23
Languages Common, Mwangi
Skills Achaekek Lore +21, Acrobatics +23, Athletics +22, Deception +23, Religion +19, Society +21, Stealth +25, Thievery +25
Str +4, Dex +5, Con +2, Int +3, Wis +1, Cha +3
Items +2 striking wounding sawtooth saber (×2), shurikens (×5 with blightburn resin), +1 resilient leather armor, mask of the mantis, mask of the mantis
AC 33; Fort +23, Ref +25, Will +21
HP 235
Speed 30 feet
Melee [one-action] sawtooth saber +25 [+21/+17] (agile, finesse, twin), Damage 2d6-2+7 slashing plus 1d6 persistent bleedRanged [one-action] shuriken +23 [+19/+15] (agile, monk, range 20 feet, thrown), Damage 1d4-2+7 piercing plus blightburn resinDivine Prepared Spells DC 32 (-4 dmg); 5th sending; 4th fly; 3rd bone flense; 2nd mist; 1st sure strike; Cantrips (4th) figment, sigil
Prayer Attack [one-action] (concentrate) Requirements The Red Mantis conspirator wields a sawtooth saber in each hand; Effect The Red Mantis conspirator attempts to Feint an enemy within 30 feet. If the Feint is successful, the conspirator's next successful Strike with a sawtooth saber in that same turn deals 2d6 persistent bleed damage to the target. In addition, provided they remain visible to that target and that target remains within 30 feet of the conspirator, additional Prayer Attacks against that target automatically cause them to become off-guard against the conspirator's attacks until the end of their turn.Sneak Attack The Red Mantis conspirator deals an extra 2d6 precision damage to off-guard creatures.Vernai Training In order to resurrect a creature slain by a Red Mantis conspirator, a creature must counteract the conspirator's influence over the dead's remains as they cast the spell or perform the ritual (DC 32).