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Kingmaker Adventure Path / Appendix 2: Kingdoms / Running a Kingdom

Commerce Phase

Source Kingmaker Adventure Path pg. 538
The Commerce phase is when the kingdom generates revenue or makes trade agreements.

Step 1: Collect Taxes

Source Kingmaker Adventure Path pg. 538
You can Collect Taxes once per Kingdom turn to attempt to bolster your Economy-based checks for the remainder of the Kingdom turn. If you don't attempt to Collect Taxes, you can instead attempt a DC 11 flat check; on a success, reduce Unrest by 1.

Step 2: Approve Expenses

Source Kingmaker Adventure Path pg. 538
You can draw upon the kingdom's funds to enhance the standard of living for its citizens by attempting the Improve Lifestyle activity or you can attempt a withdrawal from the kingdom's funds using the Tap Treasury activity.

Step 3: Tap Commodities

Source Kingmaker Adventure Path pg. 539
If your kingdom has any stockpiles of Commodities, you can attempt the Trade Commodities activity to bolster your RP for the turn.

Step 4: Manage Trade Agreements

Source Kingmaker Adventure Path pg. 539
If you've established trade agreements, you can use the Manage Trade Agreements activity.