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Stag Lord Bandit

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Stag Lord BanditCreature 2

Legacy Content

Uncommon NE Medium Human Humanoid 
Source Kingmaker Adventure Path pg. 177
Human bandit
Perception +6
Languages Common
Skills Athletics +6, Intimidation +6, Nature +6, Stealth +7, Survival +6
Str +2, Dex +3, Con +2, Int +0, Wis +0, Cha +0
Items lesser healing potion, 1d8 gp, composite longbow (20 arrows), longsword, silver Stag Lord amulet, studded leather
AC 17; Fort +8, Ref +9, Will +6
HP 26
Speed 25 feet
Melee [one-action] longsword +8 [+3/-2] (versatile P), Damage 1d8+2+1 slashingRanged [one-action] composite longbow +9 [+4/-1] (deadly d10, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+2+1 piercing