![PFS Standard PFS Standard](Images\Icons\PFS_Standard.png)
Vindicator
Source War of Immortals pg. 64Many undead and supernatural predators have the ability to blend unseen among the general population, preying on mortals completely unaware of their presence. Vindicators are skilled warriors who use keen analytical talents and a smattering of divine magic to seek out such monstrous prey and pronounce judgment upon them. Evil religions, whose vindicators are more likely to be referred to as “inquisitors,” occasionally train their agents to seek out heretics within their own ranks, a fact that contributes heavily to the attitudes of fear and mistrust many vindicators find themselves faced with in the course of their duties.
Vindicator 1st
You have been specially trained to use guile and magic to reveal hidden threats. You must select
Vindicator Dedication as your 2nd-level class feat.
Prerequisites: You must be a
ranger.
Vindicator Adjustments: You must choose a
deity to be a follower of, and you gain your deity's sanctification. You are trained in
Religion instead of
Nature.
You are trained in your deity's
favored weapon.
If your deity's favored weapon is a simple weapon or unarmed attack with a damage die smaller than d6, you gain the
Deadly Simplicity feat. If your deity's favored weapon is an advanced weapon, your proficiency with it is equal to your proficiency with martial weapons.
You must choose the vindication edge for your hunter's edge.
You learn warden spells as divine spells instead of primal spells, and your spellcasting attribute is Wisdom. When you gain domain spells via the
Domain Initiate or
Advanced Domain feats, they are warden spells for the purposes of all your vindicator feats and abilities.
Vindication Edge
Your specialized training gives you a unique edge that allows you to more effectively bring the tools of your faith to bear against the monsters that lurk in the night or hide among the faithful.
You gain a +1 status bonus to your spell attack rolls against your hunted prey, and they take a –1 status penalty to their saving throws against divine spells you cast. You gain the
vindicator’s mark warden spell.
Trackless Journey
Vindicators can choose to gain the benefits of this class
feature in either urban or natural terrain, chosen at
the time the class feature is gained.
Additional Feats
Source Player Core pg. 215 2.0Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.
Click here for the full rules on Additional Feats.
Archetype Class Dedication Source War of Immortals pg. 64Archetype VindicatorPrerequisites Vindicator
Your church ensures that you are cared for. You can use
Religion to
Coerce,
Gather Information,
Make an Impression, or make a
Request as long as you are in a town or city with a church dedicated to your deity. If the target of the check is also a worshipper of your deity or is your hunted prey, you gain a +2 circumstance bonus to the check.
Cleric Source Player Core pg. 113 2.0Archetypes Soul Warden,
Vindicator
Your deity bestows a special spell related to their powers. Select one domain—a subject of particular interest to you within your religion—from your deity’s list. You gain an initial domain spell for that domain, a spell unique to the domain and not available to other clerics. Each domain’s theme appears on page 39 and domain spells appear on pages 372–381.
Domain spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes.
Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don’t require spell slots, and can’t be cast using spell slots. Your focus pool can hold one Focus Point for each focus spell you have, up to 3 points. The full rules for focus spells appear on page 298.
Special You can select this feat multiple times, selecting a different domain each time and gaining its domain spell.
Legacy Content
Thaumaturge Source Dark Archive pg. 44Archetype Vindicator
You attack your foe and analyze how it reacts. Make a Strike. On a hit, you can immediately attempt a check to
Recall Knowledge about the target. On a critical hit, you gain a +2 circumstance bonus to the check to Recall Knowledge.
Investigator Source Player Core 2 pg. 108 1.1Archetype Vindicator
You're always investigating what's around you, even as you perform other activities. You can move at full Speed while using the
Investigate exploration activity, and you can use another exploration activity while Investigating.
Archetype Auditory Concentrate Linguistic Mental Source War of Immortals pg. 65Archetype VindicatorPrerequisites Vindicator Dedication
You ask questions you know will be answered. Ask a question of a non-allied creature that you can see and have been conversing with. Attempt an
Intimidation check against the creature’s Will DC; if the creature is a member of the same religion as you, or is an
undead or
werecreature pretending to be a member of your faith, you get a +2 circumstance bonus on this check. The creature is then temporarily immune for 1 hour.
Critical Success The target must directly answer your question. It doesn’t have to answer truthfully, but you gain a +4 circumstance bonus to your Perception DC if the creature attempts to
Lie to you.
Success As critical success, but the circumstance bonus is +2.
Failure The target can refuse to answer you and becomes
unfriendly if they weren’t already unfriendly or
hostile.
Critical Failure The target refuses to answer you and becomes hostile if they weren’t already. You can’t use Interrogate on the target again for 24 hours.
Investigator Source Player Core 2 pg. 109 1.1Archetype Vindicator
You have comprehensive knowledge in your fields of interest. When you succeed at a
Recall Knowledge check, you gain additional information or context. When you critically succeed at a check to Recall Knowledge, you get additional information or context or can ask an additional follow-up question (the GM chooses which).
Cleric Source Player Core pg. 117 2.0Archetypes Soul Warden,
VindicatorPrerequisites Domain Initiate
Your prayers have unlocked deeper secrets of your deity’s domain. You gain an advanced domain spell from one of your domains for which you have an initial domain spell (see pages 372–381).
Special You can select this feat multiple times. Each time, you must select a different advanced domain spell.
Archetype Source War of Immortals pg. 65Archetype VindicatorPrerequisites Vindicator DedicationTrigger A creature you can
observe within your reach, or within your weapon’s first
range increment if you are wielding a ranged weapon,
Casts a Spell.
Requirements You are wielding your deity’s
favored weapon.
Your training included instruction on how to prevent enemy spellcasters from using their prayers against you. Make a
Strike with the required weapon against the opponent; if the Strike is successful, the triggering spell is
disrupted.
Archetype Source War of Immortals pg. 65Archetype VindicatorPrerequisites Vindicator Dedication; Warden Spells
You can pronounce judgment on your foes, making them magically susceptible to your attacks. You gain the
vindicator’s judgment focus spell.
Archetype Source War of Immortals pg. 65Archetype VindicatorPrerequisites Vindicator DedicationRequirements You are
observing your
hunted prey.
You instruct your allies on how best to defeat your prey. Until the start of your next turn, whenever your hunted prey is within reach of you and at least one of your allies, it is
off-guard to all melee attacks. If you are
sanctified, the unarmed attacks and weapon Strikes of you and all your allies gain the benefits of your sanctification against your hunted prey.