There is a Legacy version 
here.

Life-Giving Form  
[two-actions] Focus 6Uncommon Concentrate Focus Healing Light Manipulate Oracle Vitality Source Player Core 2 pg. 260 1.1Mystery lifeDuration 1 minute
You transcend your physical form, becoming a beacon of healing energy. Your body exudes 
bright light like a 
torch. You gain resistance 5 to precision damage and weakness 5 to void damage, and your 
unarmed Strikes deal an extra 1d4 vitality damage.
 You can touch a living creature with an Interact action to restore 6d8 Hit Points to it, and when a creature touches you with an Interact action you can allow it to gain the same healing; either way, the creature becomes temporarily immune to 
life-giving form's healing for 1 minute. This is a 
vitality healing effect. You can't heal yourself with life-giving form. A creature harmed by vitality damage (such as an 
undead) that touches you or damages you with an 
unarmed attack or non-
reach melee weapon instead takes 3d4 vitality damage, and it doesn't become temporarily immune.
 You can Dismiss this spell.
Heightened (+1) The Hit Points restored with an Interact action increases by 1d8, the vitality damage increases by 1, and the resistance and weakness increases by 1.