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PFS StandardLiving Whirlwind

A living whirlwind resembles a dust devil with a vague mouth and eyes formed among the dust and debris swirling within it.

Recall Knowledge - Elemental (Arcana, Nature): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Living WhirlwindCreature 5

Medium Air Elemental 
Source Monster Core pg. 140
Perception +10; darkvision
Languages Sussuran
Skills Acrobatics +16, Stealth +14
Str +3, Dex +5, Con +2, Int -2, Wis +1, Cha +0
AC 24; Fort +9, Ref +16, Will +10
HP 50; Immunities bleed, paralyzed, poison, sleep
High Winds (air, aura) 20 feet. Air within the emanation is difficult terrain for Flying creatures that don't have the air trait.Disperse [reaction] (air) Trigger The living whirlwind takes damage from a hostile action; Effect The living whirlwind disperses. Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and its high winds aura is suppressed. At the end of the turn, the living whirlwind reforms in any unoccupied space within 25 feet of where it dispersed, and its high winds are restored.
Speed fly 50 feet; swiftness
Melee [one-action] gust +14 [+9/+4] (finesse, reach 10 feet), Damage 2d6+7 bludgeoningForceful Winds [two-actions] (air) The living whirlwind creates a 60-foot line of violent wind. Creatures in the area must succeed at a DC 25 Fortitude save or be pushed back 10 feet and knocked prone.Swiftness The living whirlwind's movement doesn't trigger reactions.

All Monsters in "Elemental, Air"

NameLevel
Elemental Hurricane11
Living Whirlwind5
Phade7
Zephyr Hawk3

Elemental, Air

Source Monster Core pg. 140
Hailing from the Plane of Air, these beings appear in a variety of sizes and shapes. They're noted for being elusive, swift, and often difficult to detect due to being composed primarily of air.

Elemental

Related Groups Elemental, Air, Elemental, Earth, Elemental, Earth, Elemental, Fire, Elemental, Fire, Elemental, Mephit, Elemental, Metal, Elemental, Scamp, Elemental, Water, Elemental, Water, Elemental, Wisp, Elemental, Wood
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.