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Yarrika

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 44
Unspecific Lore: DC 42
Specific Lore: DC 39

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak YarrikaCreature 14

Legacy Content

Unique LG Medium Human Humanoid 
Source Pathfinder #167: Ready? Fight! pg. 34
Female human spiritualist
Perception +27
Languages Arcadian, Common, Tien
Skills Athletics +21, Occultism +22, Religion +26
Str +2, Dex +4, Con +3, Int +1, Wis +5, Cha +3
Items +1 resilient leather armor, +2 greater striking handwraps of mighty blows
AC 35; Fort +22, Ref +25, Will +26
HP 230
Mantis Ambush [reaction] Trigger A creature within Yarrika's reach is hit by an ally's melee attack; Effect Yarrika makes a mantis strike against the triggering creature.
Speed 25 feet
Melee [one-action] fist +25 [+21/+17] (agile, finesse, unarmed), Damage 3d4-2+10 bludgeoningMelee [one-action] mantis strike +23 [+19/+15] (agile, finesse, twin, unarmed), Damage 3d12-2+10 slashing plus GrabOccult Spontaneous Spells DC 34 (-4 dmg); 8th scintillating pattern, uncontrollable dance (2 slots); 7th dimensional lock, duplicate foe, energy aegis (3 slots); 6th collective transposition, spellwrack, spirit blast (3 slots); 5th banishment, shadow siphon, synaptic pulse (3 slots); 4th confusion, remove curse, telepathy (3 slots); 3rd circle of protection, invisibility sphere, nondetection (3 slots); 2nd dispel magic, paranoia, spiritual weapon (3 slots); 1st sanctuary, summon fey, true strike (3 slots); Cantrips (8th) daze, detect magic, guidance, light, message
Occult Strike [free-action] Trigger Yarrika casts an occult spell; Effect Yarrika makes a fist Strike against a creature within reach.