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Unshadowed Anchor Root

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 48
Unspecific Lore: DC 46
Specific Lore: DC 43

Elite | Normal | Weak
Proficiency without Level

Unshadowed Anchor RootCreature 18

Legacy Content

Unique CE Small Gnoll Humanoid 
Source Pathfinder #174: Shadows of the Ancients pg. 23
Perception +33; low-light vision, scent (imprecise) 30 feet
Languages Amurrun, Common, Gnoll, Iruxi, Necril, Sylvan
Skills Academia Lore +31, Deception +35, Nature +35, Occultism +35, Religion +31, Stealth +31, Survival +33
Str +2, Dex +3, Con +4, Int +5, Wis +5, Cha -1
AC 39; Fort +30, Ref +27, Will +33
HP 270; Resistances acid 20
Shadow's Displeasure When Anchor Root has fewer than 150 Hit Points, her shadow pulls at her essence to show the Vesicant Egg's displeasure. She looks pained and confused, and she becomes clumsy 1 and stupefied 1 until healed to 150 Hit Points or more. These conditions increase to 2 when below 100 Hit Points. When below 50 Hit Points, she falls unconscious.Vesicated Shadow Anchor Root's shadow has become corrupted via the power of the Vesicant Egg. Her shredded shadow grants her some control over acid and shadows. She gains a +4 status bonus to resist acid and shadow effects.
Speed 25 feet
Melee [one-action] bite +28 [+23/+18], Damage 3d6+5 piercingPrimal Prepared Spells DC 40, attack +32; 9th lightning bolt, nature's enmity, storm of vengeance; 8th dispel magic, earthquake, horrid wilting; 7th eclipse burst, fireball, volcanic eruption; 6th dispel magic, lightning bolt, true seeing; 5th cloudkill, fireball, wall of thorns; 4th dispel magic, fly, wall of fire; 3rd fear, lightning bolt, stinking cloud; 2nd dispel magic, spider climb, ventriloquism; 1st fear, grease, ventriloquism; Cantrips (9th) acid splash, disrupt undead, produce flame, stabilize, tanglefoot
Occult Innate Spells DC 40, attack +32; 9th shadow blast (acid only; ×2), shadow siphon (×2); 5th animal form (canine form only); 2nd augury (×2)
Rupture Shadow [two-actions] (acid, conjuration, occult, shadow) Anchor Root can create immense blisters on a creature's shadow, which immediately burst, dealing 20d6 acid damage. She targets a creature within 60 feet that is casting a shadow, which must attempt a DC 37 Will save. Anchor Root can't use Rupture Shadow again for 1d4 rounds.
Critical Success The target is unaffected and becomes temporarily immune for 1 day.
Success The target takes half damage. The bursting shadow deals 5 acid splash damage to all creatures within 5 feet of the target.
Failure The target takes full damage, and the bursting shadow deals 10 acid splash damage.
Critical Failure The target takes double damage, the bursting shadow deals 20 acid splash damage, and the target also takes 4d6 persistent acid damage.