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GM Core / Chapter 1: Running the Game / Running Exploration / Scenes within Exploration / Hazards

Searching for Traps

Source GM Core pg. 36 2.0
PCs usually have a better chance to detect hazards while exploring if they’re using the Search activity (and the Detect Magic activity, in the case of some magic traps). If a PC detects a hazard and wants to disable it, slow down a bit. Ask the player to describe what the PC is doing and provide concrete details about how their efforts pan out to make it feel more real. It’s good if the player sweats a little bit! It’s supposed to be a tense situation, after all. If a hazard requires multiple checks to disable, it’s good to describe what happens with each success to show incremental progress.