Rules Index | GM Screen | Player's Guide


Chapter 1: Gamemastery Basics / Drawing Maps

Create a Legend

Source Gamemastery Guide pg. 52
Begin by making a list of the features your adventure site should contain—from geographic features to the types of rooms in a building to the monsters and traps the PC will face—and deciding the map’s scale and orientation. The scale, orientation, and a key for any symbols you use to indicate features will go in the map’s legend.

The scale for your adventure maps is usually the easiest to decide. If the map is meant to be usable for combat on a grid, where 1 inch equals 5 feet, you can assume each square of your graph paper equals 5 feet. If you are mapping a larger area, you could use each square to represent 10 feet or even more.

For the orientation, draw an arrow toward the north, write an “N” above the arrow’s point, and you’re done. The key of the various details your map depicts is less predictable. Once you’ve decided what features your map should include—such as monsters, secret doors, and traps for a dungeon, or settlements and ruins for a regional map—think of a symbol to represent each feature on the map. You can also use the symbols in the sample map.