All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


PFS StandardStunning SnareItem 12

Legacy Content

Consumable Mechanical Snare Trap 
Source Core Rulebook pg. 591 4.0
Price 320 gp
Bulk
You rig a snare to disorient a creature with a quick bash, leaving it with little ability to defend itself. The trap deals 6d6 bludgeoning damage to the first creature to enter its square; that creature must attempt a DC 31 Reflex save.

Critical Success The creature is unaffected.
Success The creature takes half damage and is flat-footed for 1 round and stunned 1.
Failure The creature takes full damage and is flat-footed for 1 round and stunned 2.
Critical Failure The creature takes double damage and is flat-footed for 1 minute and stunned 4.