Curse

Source Core Rulebook pg. 630 3.0
A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.

Afflictions with this trait are manifestations of potent ill will. A curse either lasts a specified amount of time or can be removed only by certain actions a character must perform or conditions they must meet. A curse with stages follows the rules for afflictions. (Gamemastery Guide pg. 251)

Actions

Jinx

Curses

Boastful Prince's Scourge, Boatman's Toll, Consummate Liar, Coward's Roots, Curse of Biting Swarms, Curse of Nightmares, Curse of Petulant Whispers, Curse of Potent Poison, Curse of Slumber, Curse of the Ravenous, Curse of the Rotting Heart, Droskar's Gloom, Enforced Hospitality, Forbidding Knowledge, Grave Curse, Lamashtu's Bloom, Lord's Arrogance, Oath of the Flesh, Rage of the Excommunicant, Reviled of Nature, Reviling Earth, Sellsword's Folly, Sinful Tongue, Slayer's Haunt, Spirit Anchor, Swarming Words, Sword of Anathema, Theft of Thought, Thief's Burden, Thief's Retribution, Unending Thirst, Unraveling Skin, Wizard's Ward

Equipment

Hex Blaster

Feats

Accursed Clay Fist, Cursed Effigy, Eerie Proclamation

Focus Spells

Achaekek's Clutch, Celestial Brand, Curse of Death, Evil Eye, Jealous Hex, Stumbling Curse

Hazards

Witch-Priests' Curse

Rituals

Concealment's Curtain, Geas, Portrait of Spite

Spells

Bandit's Doom, Bestial Curse, Blinding Fury, Blood Vendetta, Bloodspray Curse, Brand the Impenitent, Canticle of Everlasting Grief, Caster's Imposition, Clownish Curse, Cup of Dust, Curse of Lost Time, Curse of the Spirit Orchestra, Daydreamer's Curse, Dull Ambition, Feast of Ashes, Feeblemind, Horrifying Blood Loss, Ill Omen, Inevitable Disaster, Mariner's Curse, Outcast's Curse, Ritual Obstruction, Sage's Curse, Seal Fate, Spellwrack, Spiritual Epidemic, Suspended Retribution, Warrior's Regret