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Shadebound Pixie Guard

This creature did not include a description.

Recall Knowledge - Fey (Nature): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Shadebound Pixie GuardCreature 7

Small Fey Sprite 
Source Pathfinder #202: Severed at the Root pg. 47
Pixie
Perception +16; low-light vision
Languages Common, Fey
Skills Acrobatics +17, Athletics +15, Deception +14, Nature +14, Stealth +17
Str +2, Dex +4, Con +1, Int +3, Wis +2, Cha +3
Items longbow (20 arrows), rapier
AC 27; Fort +13, Ref +19, Will +17; +1 status to all saves vs. magic
HP 115; Weaknesses cold iron 5
Speed 15 feet, fly 45 feet
Melee [one-action] rapier +19 [+14/+9] (deadly d8, finesse), Damage 1d6+2+6 piercingRanged [one-action] longbow +17 [+12/+7] (deadly d10, range increment 100 feet, reload 0, volley 20 feet), Damage 1d8+2+6 piercingPrimal Innate Spells DC 26 (+4 dmg); 4th invisibility (at will; self only); 3rd dispel magic; 2nd darkness, entangling flora, revealing light; 1st illusory disguise; Cantrips (3rd) detect magic, figment, light, shield
Sneak Attack The pixie deals an additional 1d6 precision damage to off-guard creatures.Sprinkle Pixie Dust [one-action] (manipulate) The pixie sprinkles pixie dust onto one of their arrows. If the pixie hits a creature with that arrow before the pixie's next turn, the arrow inflicts one of the following special effects instead of dealing damage. Each effect depends on the target's DC 26 Will save. On a critical hit, the target gets a result one degree worse than it rolled. Warden's Protection The pixie deals an additional 1d6 damage to any creature trespassing in the Gloaming Arbor.