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Resin-Seep Xulgath

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Resin-Seep XulgathCreature 10

Legacy Content

Rare CE Medium Humanoid Xulgath 
Source Pathfinder #153: Life's Long Shadows pg. 51
Perception +9; darkvision
Languages Draconic, Undercommon
Skills Acrobatics +13, Athletics +10, Intimidation +6, Survival +9, Thievery +11
Str +4, Dex +5, Con +3, Int +1, Wis +3, Cha +0
Items +1 striking dagger
AC 20; Fort +9, Ref +13, Will +7
HP 195; Weaknesses acid 10, slashing 10
Speed 25 feet
Melee [one-action] dagger +11 [+7/+3] (agile, finesse, magical, versatile S), Damage 2d4+11 piercingMelee [one-action] jaws +10 [+5/+0], Damage 1d8+11 piercing plus resin crustMelee [one-action] claw +10 [+6/+2] (agile, finesse), Damage 1d6+11 slashing plus resin crustRanged [one-action] dagger +11 [+7/+3] (agile, magical, thrown 10 feet, versatile S), Damage 2d4+11 piercing plus xulgath bileResin Crust (incapacitation, poison) A creature damaged by a resin-seep xulgath's jaws or claw Strike must succeed at a DC 18 Reflex save or be covered with clumps of noxious resin, taking 2d8 poison damage and a –15-foot penalty to its Speeds for 1 minute (on a critical failure, the creature is also clumsy 1 for 1 minute). The creature is sickened 1 for as long it has a Speed penalty. A creature can spend an Interact action to scrape the resin off, decreasing the Speed penalty by 5 with each such action.Resin Spray [two-actions] (poison) The resin-seep xulgath flexes its pores and emits a 30-foot line of resin that deals 3d12 poison damage and knocks the target 5 feet back (DC 18 basic Reflex save; on a success or critical success the target isn't knocked back, and on a critical failure the target is knocked back 10 feet). The resin-seep xulgath can't use Resin Spray again for 1d4 rounds.