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Relics

Source GM Core pg. 308 2.0
Some extraordinary magic items grow in power along with a character, gaining abilities that add to an adventurer's legend. These are called relics, and owning one can define a character more than any other magic item.

Click here for the full rules on Relics.

Earth Gifts

Ease BurdenMinor Gift

Earth 
Source GM Core pg. 312 2.0
Aspect earth
Your relic draws strength from the earth underfoot to lighten your load. As long as your relic is on your person and you are standing on the ground, you can carry 1 more Bulk than normal before becoming encumbered, and you increase your maximum Bulk by 2. At 6th level and every 4 levels thereafter, increase the Bulk you can carry before becoming encumbered by 1 and your maximum Bulk by 2.

Rolling GeodeMinor Gift

Earth 
Source GM Core pg. 312 2.0
Aspect earth
Activate [two-actions] (concentrate); Frequency once per hour; Effect Stone and crystal form a sphere that chases your foes. You create a geode in an unoccupied square within 30 feet. You can spend a single action, which has the concentrate trait, to move the geode up to 30 feet along the ground. If the geode enters a creature's space, the creature must succeed at a basic Reflex save or take 2d6 bludgeoning damage; a creature can take damage this way only once per turn, even if you roll the geode through its space multiple times. The geode persists for up to 1 minute or until destroyed or Dismissed; it has AC 5, Hardness 10, and 40 Hit Points, and is immune to critical hits and precision damage.

Shattered EarthMinor Gift

Earth 
Source GM Core pg. 313 2.0
Aspect earth
Activate [two-actions] (concentrate, manipulate); Frequency once per hour; Effect Seismic pulses from your relic ripple through the nearby ground, shaking sharp fragments to the surface. A 10-foot-radius patch of stone or earth within 60 feet is transformed into difficult terrain. A creature that enters an affected square during a move action must succeed at an Acrobatics check or Reflex save or take 1d6 piercing damage; it needs to roll only once per move action even if it moves through several squares. At 6th level and every 4 levels thereafter, increase the damage by 1d6.

Raise RampartsMajor Gift

Earth 
Source GM Core pg. 313 2.0
Aspect earth
Activate [three-actions] (concentrate, manipulate); Frequency once per day; Effect Your relic reshapes the earth around you. You cast 5th-level wall of stone.

Underground BountyMajor Gift

Earth Metal 
Source GM Core pg. 313 2.0
Aspect earth
Your relic produces metals and stones to empower your weapons. Each day during your daily preparations, your relic conjures a magical shard of silver, cold iron, gold, or a non-precious stone or metal material of your choice (such as bronze or granite). If your relic is a weapon, it immediately absorbs the shard, causing it to gain a magical sheen of that metal or stone until your next daily preparations. If your relic is not a weapon, the shard is not immediately used, and you can touch it to a stone or metal weapon using an Interact action to give it a magical sheen of that metal or stone for 10 minutes. While coated in the magical sheen, the weapon interacts with weaknesses, resistances, and the like as if it were made of the stone or metal from the shard rather than its own. The sheen and the shard are obviously magical in nature, and if you don't use the shard, it disappears when you make your next daily preparations. At 17th level, add adamantine and dawnsilver to the available options.

Living StatueGrand Gift

Earth 
Source GM Core pg. 313 2.0
Aspect earth
Your relic's energies have given you control over the boundary between flesh and stone. You can cast 6th-rank petrify and sure footing (to remove petrification only) as innate spells, each once per day. As long as you are standing on the earth, your body reflexively petrifies at the moment you are struck, granting you resistance 5 to physical damage (except adamantine). This increases to 8 in caves or subterranean environments.