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PFS StandardPirate Dedication Feat 2

Archetype Dedication 
Source Player Core 2 pg. 209 1.1
Archetype Pirate
Prerequisites trained in Intimidation

As a pirate, you sail the seas in search of enemy ships to plunder and great adventures to embark on. You gain the Additional Lore general feat for Sailing Lore or for a specific coastal city you have a connection to (such as Port Peril Lore). You ignore the effects of difficult terrain or uneven ground caused by unstable ground (such as the deck of a ship). Additionally, you gain the Boarding Assault action.

Boarding Assault [two-actions] (flourish) Either Stride twice or attempt an Acrobatics check (DC determined by the GM, but usually DC 20) to swing up to twice your Speed on a rope or similar object, then Strike. If you boarded or disembarked from a boat or similar vehicle during this movement, the Strike deals one additional weapon damage die.

Pirate Dedication Leads To...

Broadside Buckos, Cutting Flattery, Hook 'Em, Pirate Combat Training, Rope Runner, Walk the Plank, Watch This!

Traits

Archetype:

This feat belongs to an archetype.

Dedication:

Each archetype’s dedication feat represents your character’s dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can’t select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can’t retrain a dedication feat as long as you have any other feats from that archetype.