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Asmerelli



Recall Knowledge - Humanoid (Society): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

AsmerelliCreature 6

Legacy Content

NE Small Halfling Humanoid 
Source Pathfinder #200: Seven Dooms for Sandpoint pg. 73
Female halfling sorcere
Perception +7
Languages Aklo, Common, Halfling, Jotun
Skills Deception +8, Intimidation +8, Religion +9, Sandpoint Devil Lore +6, Stealth +7, Thievery +7
Str +0, Dex +3, Con +2, Int +0, Wis +3, Cha +4
Items +1 flaming shortbow (20 arrows), leather armor, machete, religious symbol
AC 17; Fort +6, Ref +9, Will +9
HP 92
Speed 25 feet
Melee [one-action] machete +4 [-1/-6] (deadly d8, sweep), Damage 1d6+2 slashingRanged [one-action] flaming shortbow +10 [+5/+0] (deadly d10, magical, range 60 feet), Damage 1d6+2 piercing plus 1d6 fireDivine Spontaneous Spells DC 18, attack +10; 3rd blindness, enthrall, searing light, vampiric touch (4 slots); 2nd dispel magic, flaming sphere, harm, sound burst (4 slots); 1st charm, command, heal, ray of enfeeblement (4 slots); Cantrips (3rd) daze, divine lance, light, produce flame, read aura, shield
Sorcerer Bloodline Spells 1 Focus Point, DC 18; 3rd diabolic edict, embrace the pit
Bloodline diabolicDevil's Cursed Breath [two-actions] (curse, divine, evocation, fire) Frequency once per day; Effect Asmerelli bites down on her tongue (taking 1 slashing damage), then exhales a 15-foot cone of burning smoke. Each creature in the area must attempt a DC 18 Reflex save.
Critical Success The creature is unaffected.
Success The creature takes 3d8 fire damage.
Failure The creature takes 6d8 fire damage and is sickened 1 by the agonizing pain of the burns.
Critical Failure The creature takes 6d8 fire damage, is sickened 1 by the agonizing pain of the burns, and becomes cursed. The victim's burns never fully vanish, and the cursed creature takes a –2 status penalty to all attacks from the constant pain. Healing doesn't alter the appearance of the burns or lessen the penalty, but removing the curse does.
Reach Spell [one-action] (manipulate, metamagic) If the next action Asmerelli takes is to Cast a Spell that has a range, increase that spell's range by 30 feet.