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Jaggaki

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak JaggakiCreature 12

Legacy Content

Uncommon NE Large Undead 
Source Pathfinder #147: Tomorrow Must Burn pg. 52
Perception +22; darkvision
Languages Common, Jotun, Necril
Skills Acrobatics +17, Arcana +25, Athletics +23, Intimidation +21, Stealth +19 (+23 in rocky terrain)
Str +6, Dex +2, Con +4, Int +5, Wis +3, Cha +4
Items +1 striking greater staff of necromancy
AC 32; Fort +19, Ref +19, Will +20; +1 status to all saves vs. positive
HP 180 (negative healing, rejuvenation); Immunities death effects, disease, paralyzed, poison, unconscious; Resistances cold 20, physical 15 (except magic bludgeoning)
Catch Rock [reaction]
Speed 35 feet
Melee [one-action] staff +24 [+19/+14] (two-hand d8), Damage 2d4-2+12 bludgeoningMelee [one-action] hand +23 [+18/+13] (magical), Damage 4d8-2 negative plus paralyzing touchRanged [one-action] rock +23 [+18/+13] (brutal, range increment 120 feet), Damage 2d6-2+12 bludgeoningArcane Prepared Spells DC 32, attack +24 (-4 dmg); 7th cone of cold, eclipse burst; 6th chain lightning, dispel magic, flesh to stone; 5th black tentacles, cloudkill, fireball; 4th fly, lightning bolt, phantasmal killer; 3rd blindness, paralyze, slow; 2nd magic missile, mirror image, telekinetic maneuver; 1st grim tendrils, ray of enfeeblement (×2); Cantrips (7th) acid splash, detect magic, mage hand, ray of frost, read aura, shield
Bones of Stone [one-action] (arcane, earth, necromancy) Requirements The target is standing on or adjacent to a stone surface. Frequency once per round; Effect Jaggaki calls upon unquiet spirits within the land, causing a giant skeletal arm made of jagged stone to reach out of a stone surface adjacent to a creature within 60 feet. Jaggaki makes a hand Strike against the target via this stone arm rather than using his own hand. If the Strike hits, it deals 4d6 additional bludgeoning damage.Drain Soul Cage [reaction] Frequency once per day; Effect Jaggaki taps into his soul cage's power to cast any arcane spell up to the highest level he can cast, even if the spell being cast is not one of his prepared spells. His soul cage doesn't need to be present for him to use this ability.Paralyzing Touch (arcane, curse, incapacitation, necromancy) A creature damaged by Jaggaki's hand Strike must succeed at a DC 27 Fortitude save. The creature becomes paralyzed for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls prone, and seems dead. A DC 23 Medicine check reveals the victim is alive.Steady Spellcasting If another creature's reaction would disrupt Jaggaki's spellcasting action, Jaggaki attempts a DC 15 flat check. If he succeeds, his action isn't disrupted.