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War of Immortals / Mythic Rules / Designing Mythic Encounters

12th-20th Level

Source War of Immortals pg. 85
Once a group of mythic characters have received the 12th-level feat for their mythic destiny, they'll have a significant amount of power both to defeat opponents in combat and to directly impact the narrative of the game world in ways big and small.

Encounters: You should avoid low- and trivial-threat encounters entirely. If the PCs would come into contact with adversaries who represent such an encounter, it's better to handle the situation via roleplay rather than playing through a fight with a predictable conclusion. For a significant boss fight that serves as the culmination of an ongoing plotline, it can be appropriate in this level range to present the PCs with back-to-back severe-threat encounters, such as against a powerful lieutenant backed by a larger number of weaker monsters and then the “final boss” with a pair of more powerful bodyguards. Only at the highest level of play—when the players are fully experienced with their characters, and the party is rested, fully charged with Mythic Points, and wielding mythic weapons—should you consider pitting them against a single apponent that constitutes a severe- or extreme-threat encounter alone