Mythic Counterspell [reaction] Feat 6Uncommon Mythic Source War of Immortals pg. 82Prerequisites Quick Recognition; ability to
cast spells from spell slots,;
sage's callingTrigger A creature Casts a Spell, you’ve successfully Recognized the Spell, and you have either a prepared spell or an unexpended spell slot of equal or greater rank.
You quench and counter your enemy’s magic with potent spellcraft amplified and enhanced by carefully deployed mythic power. Spend a
Mythic Point, and expend a prepared spell or unexpended spell slot of the same rank as the triggering spell or higher. You lose your spell slot as if you’d cast the triggering spell. You then attempt to
counteract the triggering spell using mythic proficiency to determine your spellcasting proficiency bonus for the counteract check.
Mythic Counterspell Leads To...
Steal MagicTraits
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
Mythic: Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.
Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.
Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.
Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.