TalwarLegacy Content
Forceful Two-Hand d10 Versatile P Source Impossible Lands pg. 221Price 2 gp;
Damage 1d6 S;
Bulk 1
Hands 1
Type Melee;
Category Martial;
Group Sword
Longer, and with less curve than a
scimitar, this blade is ubiquitous in guard and mercenary groups throughout Casmaron.
Traits
Forceful: This weapon becomes more dangerous as you build momentum. When you attack with it more than once on your turn, the second attack gains a circumstance bonus to damage equal to the number of weapon damage dice, and each subsequent attack gains a circumstance bonus to damage equal to double the number of weapon damage dice.
Two-Hand d10: This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.
Versatile P: A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.
Critical Specialization Effects
Source Core Rulebook pg. 283 4.0Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Sword: The target is made off-balance by your attack, becoming
flat-footed until the start of your next turn.