Mythic Callings | Mythic Feats | Mythic Destinies


Absolve Sins [two-actions] Feat 16

Rare Concentrate Mental Mythic 
Source War of Immortals pg. 132
Archetype Godling
Prerequisites Godling Dedication

Your forgiveness is without limit, though the path to penitence can be painful, especially against those who have trespassed against your current mortal form. Spend a Mythic Point; each enemy within a 30-foot emanation takes 14d6 mental damage (basic Will save against your class DC or spell DC, whichever is higher) as you force them to reflect upon their sins and misdeeds. Any creature who dealt damage to you or your hierophant since the end of your previous turn uses the outcome one degree of success worse than the result of their saving throw.

Traits

Rare:

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Concentrate:

An action with this trait requires a degree of mental concentration and discipline.

Mental:

A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.