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Trained Bat

Trained to work in tandem with a master, this giant bat is an expert at tracking with its echolocation and harrying foes with the buffets of its mighty wings. Such a creature is typically encountered with the pack leader.

Recall Knowledge - Animal (Nature): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Trained BatCreature 3

Medium Animal 
Source NPC Core pg. 218
Perception +8; echolocation (precise) 20 feet, low-light vision
Skills Acrobatics +8, Athletics +7, Intimidation +4, Stealth +10, Survival +6
Str +3, Dex +4, Con +3, Int -4, Wis +2, Cha +0
Items light barding
AC 19; Fort +9, Ref +10, Will +8
HP 35
Speed 15 feet, fly 30 feet
Melee [one-action] jaws +12 [+7/+2] (finesse), Damage 2d6-2+6 piercingMelee [one-action] wing +12 [+8/+4] (agile, finesse), Damage 2d4-2+6 slashingWing Thrash [two-actions] The trained bat thrashes wildly with its wings, making wing Strikes against up to three adjacent foes. Each attack counts toward the bat's multiple attack penalty, but the penalty increases only after all the attacks have been made.