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Xulgath Demon-Caller

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 30
Unspecific Lore: DC 28
Specific Lore: DC 25

Elite | Normal | Weak
Proficiency without Level

Xulgath Demon-CallerCreature 5

Legacy Content

Unique CE Medium Humanoid Xulgath 
Source Pathfinder #152: Legacy of the Lost God pg. 26
Perception +11; darkvision
Languages Draconic, Undercommon
Skills Arcana +9, Athletics +13, Intimidation +11, Religion +9, Stealth +10, Survival +11
Str +4, Dex +1, Con +2, Int +0, Wis +4, Cha +2
Items +1 striking spiked gauntlet, religious symbol of Zevgavizeb
AC 22; Fort +11, Ref +8, Will +13
HP 80
Stench (aura, olfactory) 30 feet. A creature entering the aura must attempt a DC 22 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute.
Speed 25 feet
Melee [one-action] spiked gauntlet +16 [+12/+8] (agile, magical), Damage 2d4+4 piercing plus demonic condemnationMelee [one-action] jaws +15 [+10/+5], Damage 2d8+4 piercingMelee [one-action] claw +15 [+11/+7] (agile), Damage 2d6+4 slashingRanged [one-action] javelin +12 [+7/+2] (thrown 30 feet), Damage 1d6+4 piercingDivine Prepared Spells DC 24, attack +16; 3rd blindness, harm, vampiric touch; 2nd death knell, dispel magic, spiritual weapon (×2); 1st bane, command (×2), heal; Cantrips (3rd) detect magic, forbidding ward, guidance, shield
Cleric Domain Spells 1 Focus Point, DC 24; 3rd athletic rush
Demonic Condemnation The target must succeed at a DC 22 Fortitude save or become frightened 2 (frightened 4 on a critical failure). The target is enfeebled 1 for as long as it is frightened.