| d% | Quirk | Description | 
 | 01 | Melodic | Faint music plays when in use. | 
 | 02 | Skin-altering | The user’s skin color changes to a bright color such as blue or green. | 
 | 03 | Choral | Repeats everything the user says in a singing voice. | 
 | 04 | Mood coloration | User’s mood affects the item’s color. | 
 | 05 | Chatty | Happily engages in small talk. | 
 | 06 | Spoiling | Food within 1 foot spoils at twice the normal rate. | 
 | 07 | Friendly | Requests to be introduced to everyone the user meets. | 
 | 08 | Muffling | Nearby sounds are slightly quieter. | 
 | 09 | Runic | Runes appear on the user’s skin. | 
 | 10 | Comfortable | Can serve as a pillow or blanket. | 
 | 11 | Rain-blocking | The user remains dry in the rain. | 
 | 12 | Clumsy | When unattended, knocks over other small items within 1 foot. | 
 | 13 | Elemental appearance | Seems made of flame, water, or another elemental material. | 
 | 14 | Magnetic | Small, ferrous objects of light Bulk or less adhere to it. | 
 | 15 | Aberrant | Has tentacles, teeth, or other off-putting features. | 
 | 16 | Dream-eating | Creatures asleep within 10 feet do not dream. | 
 | 17 | Clean | Remains pristine despite filth. | 
 | 18 | Hungry | Needs daily meals, often odd things like wood shavings. | 
 | 19 | Smelly | Smells like the last food the user ate. | 
 | 20 | Flamboyant | Flashes of light, sparks of color, and other effects shower from it. | 
 | 21 | Verdant trail | Small plants grow where the user walks, remaining for 1 hour. | 
 | 22 | Complaining | Grumbles when not in use. | 
 | 23 | Detecting | Aware of a specific animal or plant, such as squirrels or poison ivy, within 30 feet. | 
 | 24 | Fibbing | Tells grandiose and obvious lies. | 
 | 25 | Compressing | User is slightly shorter. | 
 | 26 | Attentive | Turns to face the last creature to touch it. | 
 | 27 | Soprano | User’s voice becomes higher. | 
 | 28 | Shrinking | Decreases in size when used. | 
 | 29 | Aromatic | Nearby air smells pleasant. | 
 | 30 | Temperate | Slight warmth spills from the item. | 
 | 31 | Slime trail | User leaves a trail of slime where they walk, remaining for 1 hour. | 
 | 32 | Tetrachromatic | Colors seem more vivid to the user. | 
 | 33 | Resounding | Nearby sounds are slightly louder. | 
 | 34 | Insect-attracting | Harmless insects swarm around it. | 
 | 35 | Ancient tongue | Speaks in a forgotten language. | 
 | 36 | Bloodthirsty | The sight of blood causes it to quiver in anticipation. | 
 | 37 | Polished | Highly reflective. | 
 | 38 | Scribing | Absorbs ink for 1 hour, allowing its points to be used as a pen. | 
 | 39 | Dirty | A layer of filth always remains. | 
 | 40 | Eye-altering | User’s eye color changes. | 
 | 41 | Preserving | Food within 1 foot spoils at half rate. | 
 | 42 | Leafy | Small plants grow on or from it. | 
 | 43 | Wet | It and its user are always damp. | 
 | 44 | Encouraging | Offers encouragement when the user fails a check. | 
 | 45 | Loyal | Remains within 5 feet of the user, as if on a tether. | 
 | 46 | Ritualistic | Demands the user perform a simple act every morning. | 
 | 47 | Restless | Slowly moves and fidgets. | 
 | 48 | Displaced | Appears offset from where it is. | 
 | 49 | Caring | Provides advice and reminders. | 
 | 50 | Projecting | Light creates a kaleidoscopic effect. | 
 | 51 | Hair-altering | User’s hair color changes. | 
 | 52 | Watchful | Staring eyes cover it. | 
 | 53 | Generous | Produces small, token gifts. | 
 | 54 | Bass | User’s voice becomes lower. | 
 | 55 | Leaking | Secretes a harmless liquid. | 
 | 56 | Taste-altering | Food tastes different, such as tasting sweeter or saltier. | 
 | 57 | Bouncy | Bounces on collision. | 
 | 58 | Lucid | Creatures asleep within 10 feet see the item in their dreams. | 
 | 59 | Decorous | Insists the user use polite language. | 
 | 60 | Junky | Appears shoddy or made of scraps. | 
 | 61 | Cavorting | Dances in place when not in use. | 
 | 62 | Furry | Covered by a thin coat of fur. | 
 | 63 | Unusually colored | An outlandish color, such as a bright purple suit of armor. | 
 | 64 | Sonorous | Sounds a pure tone when struck. | 
 | 65 | Starry | Seems made of night sky. | 
 | 66 | Compact | Packs neatly into a smaller form. | 
 | 67 | Misting | Constantly leaking mist or steam. | 
 | 68 | Chirping | Coos and squeaks when used. | 
 | 69 | Balanced | Always remains perfectly upright. | 
 | 70 | Sun-blocking | User never receives sunburns. | 
 | 71 | Animal-attracting | Harmless animals follow the user. | 
 | 72 | Flaunting | Forces user to move dramatically. | 
 | 73 | Tracing | Followed by thin trails of color. | 
 | 74 | Monologuing | Recites long lectures or speeches. | 
 | 75 | Foretelling | Makes mysterious predictions. | 
 | 76 | Adhesive | Sticks slightly to any surface. | 
 | 77 | Levitating | Floats slightly above a surface. | 
 | 78 | Slimy | Covered by a thin layer of slime. | 
 | 79 | Commentating | Remarks on its surroundings. | 
 | 80 | Numbing | User is less sensitive to pain. | 
 | 81 | Time-telling | Announces the current time. | 
 | 82 | Towering | User is slightly taller. | 
 | 83 | Absorbent | Absorbs up to one pint of liquid. | 
 | 84 | Faceted | Appears made of crystal or gems. | 
 | 85 | Bubbly | Creates bubbles when used. | 
 | 86 | Image-flipping | User appears to be mirrored. | 
 | 87 | Hair-growing | User’s hair grows at double rate. | 
 | 88 | Alternating | Appearance slowly changes. | 
 | 89 | Sweaty | Becomes damp and pungent when used extensively. | 
 | 90 | Glittering | Shimmers and glows with light. | 
 | 91 | Molting | Sheds a thick film every morning. | 
 | 92 | Echoing | Sounds around the user echo. | 
 | 93 | Shadowless | Item and user cast no shadow. | 
 | 94 | Storytelling | Is inscribed with a story or knows a tale it can recite on command. | 
 | 95 | Chilled | Slightly cool to the touch. | 
 | 96 | Color-washing | User’s vision shifts to a given coloration, such as sepia or monochrome. | 
 | 97 | Growing | Increases in size when used. | 
 | 98 | Floating | Slowly descends when dropped. | 
 | 99 | Two quirks | Roll twice on the table and apply both quirks to the item. Reroll any results of 99 or 100. | 
 | 100 | Three quirks | Roll three times on the table and apply all quirks to the item. Reroll any results of 99 or 100. |