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Adimar Scarnetti



Recall Knowledge - Beast (Arcana, Nature): DC 34
Recall Knowledge - Humanoid (Society): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

Adimar ScarnettiCreature 8

Legacy Content

Unique LE Medium Beast Human Humanoid Werecreature 
Source Pathfinder #200: Seven Dooms for Sandpoint pg. 128
Male human wererat rogue
Perception +15; low-light vision, scent (imprecise) 30 feet
Languages Common, Varisian; rat empathy
Skills Acrobatics +18, Athletics +14, Deception +16, Intimidation +16, Society +15, Stealth +18, Thievery +16
Str +2, Dex +4, Con +2, Int +1, Wis +3, Cha +2
Rat Empathy (divination, primal) The wererat can communicate with rodents.
Items +1 striking rapier, +1 studded leather, composite shortbow (20 arrows)
AC 27; Fort +14, Ref +18, Will +15
HP 130; Weaknesses silver 10
Speed 25 feet
Melee [one-action] rapier +19 [+14/+9] (deadly d8, disarm, finesse, magical), Damage 2d6+5 piercingMelee [one-action] jaws +18 [+13/+8] (finesse), Damage 2d8+5 piercing plus curse of the wereratMelee [one-action] claw +18 [+14/+10] (agile, finesse), Damage 2d6+5 slashingRanged [one-action] shortbow +18 [+13/+8] (deadly d10, propulsive, range increment 60 feet), Damage 1d6+5 piercingChange Shape [one-action] (concentrate, polymorph, primal, transmutation) Human with fist +18 for 1d4+5 bludgeoning, or Small rat with Speed 30 feet, climb Speed 10 feetCurse of the Wererat (curse, necromancy, primal) This curse affects only humanoids. Saving Throw Fortitude DC 26. On each full moon, the cursed creature must succeed at another Fortitude save or turn into the same kind of werecreature until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.Moon Frenzy (polymorph, primal, transmutation); When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws Strike (or a similar Strike) by 2. When the moon sets or the sun rises, the werecreature returns to humanoid form and is fatigued for 2d4 hours.Sneak Attack Adimar's Strikes deal an additional 2d6 precision damage to flat-footed creatures.Unexpected Transformation [one-action] Requirement Adimar is in human or rat form; Effect Adimar uses Change Shape to transform into his hybrid form and attempts to Demoralize one target within 30 feet, gaining a +2 circumstance bonus to his Intimidation check to do so. All creatures who witness Adimar use Unexpected Transformation can't be Demoralized by future Unexpected Transformations for 24 hours.