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Player Core / Chapter 8: Playing the Game / Rules Overview

Movement

Source Player Core pg. 398 2.0
Your Speed governs how far you can move. Stride is an action that has the move trait and allows you to move a number of feet up to your Speed. You may need to Stride multiple times in a turn! Move actions can often trigger reactions or free actions. However, unlike other actions, a move action can trigger reactions not only when you first use the action, but also for every 5 feet you move during that action (see Reactions to Movement). The Step action lets you move without triggering reactions, but only 5 feet. Other basic actions with the move trait include Crawl, Drop Prone, and Stand.

This game measures movement on a grid. Difficult terrain and other types of terrain may impede your movement.

Creatures can get tactical advantages by careful positioning. The most common are using cover from terrain and other creatures to increase your AC, and flanking, which requires you and an ally to be on the opposite sides of an enemy to reduce the enemy's AC.

Related: Escape a grab or restraint, falling, forced movement, moving through creatures, special movement modes (burrow, climb, fly, and swim), travel speed outside of encounters