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PFS StandardQuartz-Coil Rail TransportItem 7+

Uncommon Consumable Electricity Gadget Teleportation 
Source Rival Academies pg. 93
Usage held in 1 hand; Bulk L
Activate [two-actions] (manipulate)
his odd metal rod is often misinterpreted as a mechanical wand of some kind.

Any gadgeteer or mage will be able to elaborate on the fact that magic wands do not need to be throughly covered in a copper wire coil and that the pointed quartz crystal at its tip thrums with electricity, not magic. When activated, electricity courses through you, allowing you to move through the voltage that arcs through the air. You instantly transport yourself and any items you’re wearing and holding from your current space to an unoccupied space up to 20 feet away that you can see. If this would bring another creature with you— even if you’re carrying it in an extradimensional container— the teleportation fails. You and all creatures in a line between your original location and your destination take 2 electricity damage.

PFS StandardLesser Quartz-Coil Rail TransportItem 7

Source Rival Academies pg. 93
Price 20 gp

PFS StandardModerate Quartz-Coil Rail TransportItem 11

Source Rival Academies pg. 93
Price 150 gp
The distance you can teleport increases to 40 feet, and the electricty damage increases to 4.

PFS StandardGreater Quartz-Coil Rail TransportItem 15

Source Rival Academies pg. 93
Price 650 gp
The distance you can teleport increases to 60 feet, and the electricty damage increases to 6.

PFS StandardMajor Quartz-Coil Rail TransportItem 19

Source Rival Academies pg. 93
Price 8,000 gp
The distance you can teleport increases to 80 feet, and the electricty damage increases to 8.