
Personal Runewell
[two-actions] Focus 1Uncommon Concentrate Focus Manipulate Wizard Source Rival Academies pg. 118PFS Note Within the area of a personal runewell spell, the caster chooses the effect each time a spell is cast. This can be a different effect for different spells.
Range 30 feet;
Area 15-foot radius, 30-foot-tall cylinder
Duration 1 minute
Sin: all
The runelords of Thassilon pioneered the creation of
runewells, magical artifacts that could extract and store the power of sin magic from mortal souls. A circle of light carves its way across the ground as you create your very own
runewell, your personal rune flaring to life within it as you add your own sin to those seven revered in the past. Whenever any creature Casts a Spell within your
personal runewell, the well resonates, with your choice of effects.
- The runewell amplifies the power of your spells, as well as those of your allies. If the spell deals damage and doesn’t have a duration, the well adds a status bonus to damage equal to the spell’s rank.
- The runewell punishes enemies foolish enough to attempt magic in your seat of power, firing arcane bolts at the spell’s caster that deal 4d6 force damage, with a basic Reflex save.
If you cast
personal runewell a second time, your previous
personal runewell vanishes. You can Dismiss the spell.
Heightened (+1) The amount of damage dealt by the
runewell’s bolts increases by 1d6.