
Indolent Haze
[three-actions] Spell 1Uncommon Concentrate Incapacitation Manipulate Mental Sleep Source Rival Academies pg. 119Access Characters who go to Sihedron Academy or have the
runelord class archetype have access to this spell.
Traditions arcane,
occultRange 120 feet;
Area 20-foot emanation
Defense Will;
Duration 1 minute
The faint scent of poppies and a soothing calm fill the area, urging creatures to lay down and take a rest, to do nothing at all, ever again. Creatures in the area when you Cast the Spell must attempt a Will save. Creatures who end their turn in the area must also attempt the save. You can Dismiss the spell.
Critical Success The target is unaffected.
Success The creature lies down to rest, becoming
prone. If they were already prone, they instead drift off to sleep, becoming
unconscious.
Failure As success, except that the creature is so happy lying down that they cannot attempt to
Stand or otherwise maneuver themself off of the ground on their next turn, though they can
Crawl (potentially to escape the spell's area).
Critical Failure The creature immediately lies down and drifts off to sleep, becoming prone and unconscious.Any creature in the area who is already unconscious when you Cast the Spell (or whose turn ends in the spell’s area while they are unconscious) takes 6d4 spirit damage as their life force is drained away through their dreams. This damage does not automatically wake them.
Heightened (+1) The spirit damage increases by 2d4.