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PFS LimitedPetrifying Gaze Mimicry [two-actions] Feat 10

Archetype Concentrate Incapacitation Primal Visual 
Source Howl of the Wild pg. 81 2.0
Archetype Wild Mimic
Prerequisites Wild Mimic Dedication; you have attempted a saving throw against a creature’s petrifying gaze or a similar ability or have identified a creature with such an ability in combat

Either by witnessing or surviving the petrifying stare of a medusa or similar creature, you have learned to petrify those you lock eyes with. You stare at a creature you can see within 30 feet. The creature attempts a Fortitude save against the higher of your class DC or spell DC. You must wait 1d4 rounds before using this ability again.

Critical Success The creature is unaffected and temporarily immune to your Petrifying Gaze Mimicry for 24 hours.
Success The creature is slowed 1 for 1 round.
Failure The creature is slowed 1 for 1 round and immobilized for 1 round or until it Escapes.
Critical Failure The creature is slowed 2 for 1 round and immobilized until it Escapes.

Traits

Archetype:

This feat belongs to an archetype.

Concentrate:

An action with this trait requires a degree of mental concentration and discipline.

Incapacitation:

An ability with this trait can take a character completely out of the fight or even kill them, and it’s harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell’s rank treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.

Primal:

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.

A creature with this trait is primarily constituted of or has a strong connection to primal magic.

Visual:

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.