All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


Alchemical Ammunition | Alchemical Bombs | Alchemical Elixirs | Alchemical Food | Alchemical Other | Alchemical Plants | Alchemical Poisons | Alchemical Tools | Bottled Monstrosities | Drugs


PFS StandardBlack Adder VenomItem 2

Alchemical Consumable Injury Poison 
Source Core Rulebook pg. 551 4.0
Price 6 gp
Usage held in 2 hands; Bulk L
Activate [two-actions] Interact
Adder venom is a simple but effective way to enhance a weapon.

Saving Throw DC 18 Fortitude; Maximum Duration 3 rounds; Stage 1 1d8 poison damage (1 round); Stage 2 1d10 poison damage (1 round); Stage 3 2d6 poison damage (1 round)