
Summon Stampede  
[three-actions] Spell 7Concentrate Incarnate Manipulate Source Howl of the Wild pg. 87 2.1Traditions primalRange 120 feet
Defense Will and 
basic Reflex (see text); 
Duration until the end of your next turn
You summon an unstoppable stampede of panicking beasts. Whether you conjure wild beasts or tamed cattle, the stampede is a force of nature that leaves behind nothing in its wake. The stampede occupies the space of a Gargantuan creature and has a Speed of 60 feet.
Arrive (
emotion, 
fear, 
mental) 
Foreboding Tremors The sheer energy of a stampede can cause even apex predators to panic. Each creature within a 60-foot emanation must attempt a Will save with the following effects.
Critical Success The creature is unaffected.
Success The creature is 
frightened 1.
Failure The creature is frightened 2.
Critical Failure The creature is frightened 3 and 
fleeing for 1 round.
Depart Flatten the Earth The stampede Strides up to double its Speed, trampling each Large or smaller creature, hazard, and structure whose space it enters, dealing 8d8 bludgeoning damage (
basic Reflex save). The stampede ignores and attempts to 
counteract all 
difficult terrain it enters caused by debris, overgrowth, rubble, or thick ground cover.