All Creatures
Abilities | Monsters | NPCs
All | Families | Theme Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | R | S | T | U | V | W | Z


Departmental Chair

All the departmental chair really wants is a chance to quietly do their research. Instead, they've been roped into dealing with every emergency—political, supernatural, or emotional—in the university. They are not thrilled about this.

Recall Knowledge - Humanoid (Society): DC 23
Unspecific Lore: DC 21
Specific Lore: DC 18

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Departmental ChairCreature 6

Medium Human Humanoid 
Source NPC Core pg. 141
Perception +14
Languages Common; up to 4 additional languages
Skills Academia Lore +23, Arcana +20, Diplomacy +13, Occultism +20, one additional Lore +20, Society +15
Str +0, Dex +1, Con +0, Int +5, Wis +5, Cha +3
Veteran Researcher On the rare occasions the departmental chair still deals with their research, they are a 10th-level challenge.
Items +1 staff, spellbook, writing kit
AC 22; Fort +11, Ref +12, Will +16
HP 95
Speed 25 feet
Melee [one-action] staff +11 [+6/+1] (magical, two-hand d8), Damage 1d4-2+6 bludgeoningMelee [one-action] fist +10 [+6/+2] (agile, finesse, nonlethal, unarmed), Damage 1d4-2+6 bludgeoningArcane Prepared Spells DC 23, attack +15 (-4 dmg); 4th mountain resilience, wall of fire; 3rd fireball (×2), haste, lightning bolt; Cantrips (4th) detect magic, ignition, prestidigitation, telekinetic hand
Paper Pusher [one-action] (arcane, concentrate, spellshape) The departmental chair has spent so much time dealing with bureaucracy recently that papers and forms have worked their way into the chair's spellcasting. If the departmental chair's next action is to Cast a Spell that deals energy damage, the spell conjures a burst of sharp-edged paper instead. Change the damage type to slashing, and the spell deals an additional 1d6 persistent bleed damage.

All Monsters in "Scholar"

NameLevel
Astronomer2
Avuncular Professor5
Departmental Chair7
Eldritch Emeritus17
Exuberant Apprentice4
Globetrotting Scholar13
Librarian-1
Obsessive Researcher-1
Sage6
Teacher-1

Scholar

Source NPC Core pg. 138
True power comes from knowledge—the power to shape the growth of kingdoms by mere whispers, stay three steps ahead of adversaries, or even know which flora is best for creating untraceable poisons.

Sidebar - Additional Lore Academic Pranks

It is a fond tradition at most universities in the Inner Sea for young scholars to pull strange and off-kilter pranks, all the more so when those young scholars have magic—the more difficult, bizarre, or inexplicable the prank, the better. The wizards of the Arcanamirium still reminisce over the time they transported an entire galleon into a city park in the middle of the night. Similarly, the students at Dacilane Academy have recently started what they have called the First Great Prank War.

Sidebar - Additional Lore Centers Of Learning

The Acadaemae (Varisia): Premiere wizard's college specializing in the summoning of otherworldly creatures.
Almas University (Andoran): School primarily focusing on law, politics, modern philosophy, and zoology.
Kitharodian Academy (Taldor): Famed bardic college teaching students of all social classes.
Magaambya (Nantambu): Ancient school with some of the world's greatest stores of arcane knowledge.
University of Lepidstadt (Ustalav): School primarily focusing on alchemy, medicine, and scientific study.

Sidebar - Related Creatures Crossover Ancestry NPCs

Several of the NPCs elsewhere in NPC Core can fit well in this group: Catfolk name collector (level 6), dromaar lorekeeper (level 5), gnome philomath (level –1)

Sidebar - Related Creatures Fashionable Familiars

Bonding with a familiar is a deeply personal act, unique to each master and familiar. People being people, certain familiars do remain more popular than others. Cats, rats, and ravens are venerable classics, unlikely to be dislodged anytime soon. Monkeys are common in more southerly climates, and the venerable toad is the familiar of choice for wizards who want something a bit lower maintenance.

Sidebar - Additional Lore Scholarly Titles

University scholars can be just as obsessed with titles as the most hidebound aristocracy, and so all the Inner Sea's universities have a wealth of ranks, titles, degrees, and forms of address. A few of the most common are dean, rector, professor, docent, lecturer, reader, fellow, elder, doctor, master, philosopher, tutor, and don, with a host of vice-, deputy-, senior-, and emeritus-variants on all of them.

Sidebar - Additional Lore Uncommon Scholastic Disciplines

Beside the life and natural sciences such as arcana, biology, botany, geology, oceanography, and zoology, demand is increasing in cities for more modern disciplines like anthropology, economics, sociology, urban planning, and even art curation and forensic investigation.

Sidebar - Additional Lore University Uniform

Most universities in the Inner Sea have robes as either their official or ceremonial uniform, usually with a mixture of stoles, cowls, and sashes stolen with varying degrees of subtlety from local religious traditions. Less commonly, one sees staves, capes, or amulets, but occasionally truly odd things appear. Graduates of the Chirographica in Ular Kel receive a silver spear, while the College of Mysteries in Absalom grants supernatural tattoos to its star pupils.