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PFS StandardRemake The World Feat 20

Divine Exemplar 
Source War of Immortals pg. 43
Prerequisites Strike Rivers, Seize Winds

For the briefest of moments, you can reach into the realm of true gods, gaining the power to shape reality to your will. Once per day, you can create the effects of a divine spell of 8th level or lower. The spell must be common or one to which you otherwise have access, and it costs as many actions as it would typically take to cast. Use your class DC in place of any necessary spell DC and your class DC –10 in place of any necessary counteract modifier or spell attack modifier. Because you are creating these effects with your godly might rather than Casting a Spell, they can’t be dispelled or counteracted, like Strike Rivers, Seize Winds.

Traits

Divine:

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.

A creature with this trait is primarily constituted of or has a strong connection to divine magic.