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Oppali

An oppali is a tenacious, twisting vine with white, trumpet-shaped flowers that grows in temperate and tropical regions. Stories passed down through generations refer to the oppali as a “bad luck vine” and warn against letting one take over a copse or garden, lest “your luck drain away like water down a hole.” This folklore contains more wisdom than most farmers or settlers realize.

Oppalis are usually 30 feet long, but they twist and coil on themselves so much that they occupy a space not much larger than a horse.

Recall Knowledge - Plant (Nature): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

OppaliCreature 10

Legacy Content

Rare N Large Plant 
Source Pathfinder #190: The Choosing pg. 89
Perception +9; low-light vision, soundsense (precise) 60 feet
Skills Acrobatics +11, Athletics +9, Stealth +11 (+13 in forests or jungles)
Str +5, Dex +7, Con +3, Int -4, Wis +3, Cha -1
Soundsense An oppali's sense of hearing is a precise sense to a range of 60 feet.
AC 20; Fort +9, Ref +11, Will +7
HP 175; Weaknesses fire 10
Energizing Incompetence [reaction] Trigger A creature within 30 feet critically fails an attack against the oppali; Effect The attack instead becomes a failure, and the oppali becomes quickened 1 for 1 round. It can use this extra action to Step, Stride, or Strike.
Speed 20 feet
Melee [one-action] vine +13 [+8/+3] (finesse, reach 15 feet, trip), Damage 2d8+11 bludgeoning plus drain luckRanged [one-action] staccato blast +13 [+8/+3] (range 60 feet, sonic), Damage 4d6 sonicDrain Luck (divination, mental, misfortune, primal) A creature other than an animal or plant hit by an oppali's vine Strike must attempt a DC 19 Fortitude saving throw twice, taking the lower result as the actual result.
Critical Success The creature is unaffected and is temporarily immune to Drain Luck for 24 hours.
Success The creature takes 2d6 poison damage. Until the start of the creature's next turn, the creature must roll twice and take the worse result on all checks.
Failure The creature takes 2d6 persistent poison damage. For 1 round, the creature must roll twice and take the worse result on all checks.
Critical Failure The creature takes 4d6 persistent poison damage. For 1 minute, the creature must roll twice and take the worse result on all checks.
Trumpet Blast [two-actions] (evocation, primal, sonic) The oppali emits a massive blast of discordant noise that deals 9d8 sonic damage to creatures within a 60-foot cone (DC 19 basic Fortitude save). Creatures who fail the save are also deafened for 1 round. The oppali can't use its Trumpet Blast again for 1d4 rounds or until it takes at least 20 points of sonic damage from a single source (whichever comes first).

Sidebar - Treasure and Rewards Oppali Trumpets

An oppali's tough trumpets are useful for creating thunderstones. Incorporating crushed oppali trumpet into crafting the thunderstone grants a +2 item bonus to the Crafting check, provided that this material makes up at least half of the raw materials used for the thunderstone. With a successful DC 17 Survival check, a character harvests 5d20 gp of this raw material from a defeated oppali (double on a critical success, half on a failure, and none at all from a critical failure).