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Player Core / Chapter 2: Ancestries & Backgrounds / Versatile Heritages

In This Book

Source Player Core pg. 75 2.0
This book includes the rules for three kinds of versatile heritages

Changeling

Source Player Core pg. 75 2.0
Children of the malevolent, magical creatures known as hags, changelings share some of their mothers' abilities, such as sharp claws and occult magic. Many changelings experience or dread the psychic summons of their hag mothers, known as the Call, urging them to seek out their mothers so they might be transformed into hags themselves.

Changeling lineages affect the appearance of one of the changeling's eyes, and are as follows: brine may for the child of a sea hag, callow may for a sweet hag, dream may for a cuckoo hag, and slag may for an iron hag.

Planar Scions: Nephilim

Source Player Core pg. 75 2.0
Life is present everywhere across the planes of the Multiverse, and the intermingling of mortals from the Universe with extraplanar energy is no rare thing. Whether their origins are from a direct physical relationship between a mortal and an extraplanar being or from some other infusion of extraplanar energy, mortals who carry the power of another plane are known as planar scions. There are numerous types of planar scions, just as there are countless types of beings across the planes whose power might be shared with a mortal. This book focuses on nephilim, planar scions from planes strongly associated with concepts of good, evil, order, or dissolution, and presents lineages associated with fiendish and celestial beings.

Nephilim are planar scions—mortals influenced by planes beyond the Universe—whose bodies or spirits have been influenced by energies from an outer plane, often one strongly associated with mortal religions or philosophies, like Elysium or the Outer Rifts. Some nephilim are even born with seemingly contradictory influences, displaying traits of both celestials and fiends.

The angelkin, lawbringers, and musetouched lineages each represent different aspects of the celestial planes, while the grimspawn, hellspawn, and pitborn lineages represent beings with fiendish bloodlines or influences.

Mixed Ancestry Heritages

Source Player Core pg. 75 2.0
Golarion has numerous metropolises where people from a wide variety of ancestries intermingle. Moreover, adventurers of all backgrounds and ancestries often find themselves thrust together and discover that from adversity can come common ground, and even love. As a result, the world is full of people whose bloodline can be traced to at least two different ancestries. The most common examples of this are aiuvarins and dromaars, who have elf and orc ancestors respectively. While all known dromaars and aiuvarins in the Inner Sea share human as the other part of their origin, it's possible that other combinations could exist.

This section also describes how to create a custom mixed ancestry heritage when creating your own world.