Rules Index | GM Screen | Player's Guide


Core Rulebook / Chapter 1: Introduction / Using This Book

Chapter 10: Game Mastering

Source Core Rulebook pg. 16 4.0
Packed full of guidelines and advice, this chapter helps Game Masters tell an interesting and compelling story. It also includes advice on creating a fun and encouraging game space and guides for empowering players to create characters they want to play. This chapter also includes rules that are particularly important for the GM to know, such as rules dealing with traps, environmental dangers, and afflictions (such as curses, diseases, and poisons), as well as guidance on setting DCs and handing out rewards to player characters.